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Looks fun but moving each troop 1 by 1 is super tedious

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I agree, this was a very bad design decision.

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i am intrested in this genre too check out my game. i think the problem is the count of units shoudl be manageable (5). or give the option for an ai commander to autocommand squads of 10.

The simplicty of bad north is the key!!

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Wow, everything about this game is so nice!

I like the resource gathering and building mechanics. And that grouping your troops multiplies the damage - it does alter the playing strategy a lot, in a positive way.

I like the improved world generator with all the different settings that allow you to customize your world the way you want.

It’s very cool that you have an AI now. I tried offensive, and it’s quite challenging, especially if you allocate it more troops! Giving it the ability to build would be awesome, but I imagine that it’s not that simple.

A few more suggestions:

  1. A simpler “how to play” screen with illustrations.

  2. Add keybindings, since there are lots of repetitive actions like chopping trees, building, ending a turn.

  3. Ability to exclude certain classes. For example, Knights versus Archers would be a pretty epic battle!

This has come a long way from the tanks game, it’s awesome to see that you keep improving your engine, and I like where you are heading with it! Great job!

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Thanks a lot for a detailed response! I was thinking about illustrations for the howto page but didn’t have time. Key bindings & selecting unit classes are awesome ideas, thanks!